Rimworld console dlc8/9/2023 ![]() ![]() I wasnt particilairy talking about contracts. But it's not like these things happen frequently. If you sign a lousy contract that doesn't return the license to you if the port studio goes down then you end up in ♥♥♥♥♥♥ situations like we've had with 7 days to die and similar. Sure, you may create unnecessary risk for yourself by signing a poorly thought out contract with a studio that isn't financially stable. But yes, if you have a game that is popular on its native platform then paying a studio that specialize in porting games to help you bring your game to a wider audience. Now I wasn't really talking about porting games. What do you want people to think? I dont think thats wise for money all. ![]() ![]() when you have to hire a port company to port a natiively supporting game engine to xbox and ps. Oprindeligt skrevet af GamingWithSilvertail:IDK. That is, if Tynan follows low-risk market logic.Įither way, people keep complaining Tynan is earning too much on Rimworld, but he's clearly spending the money correctly: by investing in growing the studio and putting the money towards growing the franchise further. We might also see other attempts at new franchises alongside Rimworld with time, perhaps spin-offs based on the same universe. This means securing further income by continuing Rimworld development until the player interest drops notably or they're ready to put out a sequel. Since he's now in charge of a team he'll probably take responsibility for the team. Oprindeligt skrevet af ShadowTani:The DLC's getting larger in scope is more due to Tynan hiring a larger team, and not so much due to development fatigue. If there are only to be two more, what will they be?ĭo you think the devs will EVER be done creating DLCs for Rimworld?īut these huge leaps are often the most enjoyable to discuss. Or will the Devs limit the DLCs to be made as my Theory suggests? Would you prefer more smaller DLCs for a lower price each?ĭo you think the community will force more DLCs to be made just so they seem cheaper? I would love to hear your thoughts on this:ĭo you think this Theory based on a few blank spaces is correct? There are things that say my theory is completely wrong XD (Technically we would be paying more for two separate DLCs, but we would be able to buy it in two parts, spread the cost, for those who want both parts, and those who don't save some money) Making more room for more DLCs so as to split the content and sell for a lower price, could end up being a better business decision.įor example, this DLC could have been, Children DLC, and a separate mech DLC, tho doing so would still cause some scope creep with ppl expecting a new ending with each new DLC, since that's what they've done so far. With each DLC taking longer to produce, more money and resources get pored in, and so its possible this limited DLCs will become unprofitable. They may decide packing so much into one DLC with several themes even if slightly linked will not be worth it in the end. Its possible even if my theory is right, we will never truly know. Maybe it was originally supposed to be two different DLCs. Its likely they got half way through the DLCs, realised their bucket list had doubled in size instead of halving,Īnd packed a bunch of features into this one. (my opinion)Īdds so much more tho still a consistently, single theme. (scope creep)Īnd if there really are only going to be two more, it would make sense for them to pack each one with more content as time goes on, upping the price with the scale of the amount of content.ĭose not add much, tho just enough for its price if you want its content. ![]() Its possible the reason so much was packed into each new DLC is because new things are always getting added to the bucket list. That there will only be two more DLCs made for this game.īased on the space left for two more when the game is loaded. I realised what they said could not be more true. The older a game gets, the more the DLCs will go up.Īfter reading a comment by Lenin's Cat on the 1.4 content update adds more integration between expansions thread. ![]()
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